MY SERVICES
What do you need?
CUSTOMIZED RIGS
It doesn't matter if you are a company with a project in mind or a person who has a model and wants to see it animated.
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If you need an optimized and functional rig give me a chance, I can be your guy.​
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I,m able to rig both for import to game engine. (unity or Unreal engine4/5) and for rendering.
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Software: Autodesk Maya (any version).
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No limits, I rig as far as the imagination goes.
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Dynamic joints
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Clothes simulation
FACIAL RIGS
If your model needs a facial rig, I also can help you.
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No matter if the model is human, an animal or whatever.
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Additional controllers if needed.
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Expression attributes
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Phonemes and lexemes
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Facial control box, which simultaneously moves several controls that should be animated at the same time to get an anatomically good expressions.
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Play the video to see the utility of the facial box
CONTROL RIG ( UE4/5)
If you are working on a videogame and you want to import the physical rig in Unreal Engine 4/5, I´m at your disposal.
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This "new" method allows you to animate directly in Unreal, apart of many other advantages.
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+INFO here:
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PICKER
Sometimes when a character is full of controllers or when we need to make a lot of animations with it, usually we should create a picker. It helps us to select the curve we need without difficulties.
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It makes our work much easier and saves us time.
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