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MY SERVICES

What do you need? 

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CUSTOMIZED RIGS

It doesn't matter if you are a company with a project in mind or a person who has a model and wants to see it animated.

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If  you need an optimized and functional rig give me a chance, I can be your guy.​

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  • I,m able to rig both for import to game engine. (unity or Unreal engine4/5) and for rendering.

  • Software: Autodesk Maya (any version).

  • No limits, I rig as far as the imagination goes.

  • Dynamic joints

  • Clothes simulation

FACIAL RIGS

If your model needs a facial rig, I also can help you.

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  • No matter if the model is human, an animal or whatever.

  • Additional controllers if needed.

  • Expression attributes

  • Phonemes and lexemes

  • Facial control box, which simultaneously moves several controls that should be animated at the same time to get an anatomically good expressions.

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Play the video to see the utility of the facial box

CONTROL RIG ( UE4/5)

If you are working on a videogame and you want to import the physical rig  in Unreal Engine 4/5, I´m at your disposal.

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This "new" method allows you to animate directly in Unreal, apart of many other advantages.

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+INFO here:

 

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PICKER 

Sometimes when a character is full of controllers or when we need to make a lot of animations with it, usually we should create a picker. It helps us to select the curve we need without difficulties.

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It makes our work much easier and saves us time.

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IF YOU NEED MORE INFORMATION, RATES, BUDGET OR WHATEVER FEEL FREE TO CONTACT ME IN "CONTACT" SECTION!      

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