MY SERVICES
What do you need?


CUSTOMIZED RIGS
It doesn't matter if you are a company with a project in mind or a person who has a model and wants to see it animated.
If you need an optimized and functional rig give me a chance, I can be your guy.
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I,m able to rig both for import to game engine. (unity or Unreal engine4/5) and for rendering.
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Software: Autodesk Maya (any version).
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No limits, I rig as far as the imagination goes.
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Dynamic joints
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Clothes simulation
FACIAL RIGS
If your model needs a facial rig, I also can help you.
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No matter if the model is human, an animal or whatever.
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Additional controllers if needed.
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Expression attributes
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Phonemes and lexemes
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Facial control box, which simultaneously moves several controls that should be animated at the same time to get an anatomically good expressions.
Play the video to see the utility of the facial box


CONTROL RIG ( UE4/5)
If you are working on a videogame and you want to import the physical rig in Unreal Engine 4/5, I´m at your disposal.
This "new" method allows you to animate directly in Unreal, apart of many other advantages.
+INFO here:
PICKER
Sometimes when a character is full of controllers or when we need to make a lot of animations with it, usually we should create a picker. It helps us to select the curve we need without difficulties.
It makes our work much easier and saves us time.
