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Ivysaur rig

Ivysaur, so funny pokemon.

I did my version of Ivysaur without sculpting eyes and nose, because I wanted to do an attribute to control the different types of facial expressions. Everything using textures.


I also wanted to create a couple of whips to rig them with IK/FK chain. They are stretchy, with volume preservation and they´ve the possibility to be hidden.

The flower has some open and close attributes and a global control to cannot be displaced and prevent swinging.

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Octopus rig

It has squash/stretch and colour attributes that allows the octopus to change shape and colour.

It also has IK/FK chain in whole body, head and tentacles.


It can change the size of the whole eye , pupil and iris.

The suckers have sticky attributes and they also are stretchy.

Game engine rigs

Captura.JPG
Dragon_rn.png

This are some of the many characters I´ve been rigging for Naduku Games, for UNty game engine.

We can see a lot of variety of characters:
Humanoids, quadrupeds, winged dragon, creatures and more.

Some of them were rigged with Advance Skeleton 5. I master the software pretty well.

 

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